Gold Trait 5

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Forum post here.

Hey guys! We’d figure we’d get a jump on this a bit early. As you all know, both Main Line and Custom artifacts have 4 Gold Traits players can use during events. By now, all 4 have been unlocked for everyone to use. However, next year we will be unlocking the final and 5th Gold Trait for the artifacts! This is still well off, to be precise sometime in April. But  because we have alot to do next year, the staff figured it would be a good time to start talking about Gold Trait 5.

General Info

What is Gold Trait 5?

Gold Trait 5 is the final Gold Trait unlocked for artifacts in Legion. It’s unlocked very early in the Broken Shore storyline and serves as sorta the ultimate amplifier for artifacts.

Players will create their own Gold Trait 5, regardless of type of Artifact.

Yep! You read that right! Both Mainline and Custom Artifact users will be able to make their own Gold Trait 5s! The staff has figured it would be easier and much more beneficial to players if both types could create their final Gold Trait. Creating Gold Trait 5 is similar to creating a Gold Trait for a custom artifact. Main Line Artifacts do have named Gold Traits...but because many of them seem silly, we are allowing players to change the name to something more inline with their artifact. This the application for Gold Trait 5 Below,

Name of Artifact:

Main Line or Custom:

Name of Gold Trait 5(include the original name if you have changed it from a Main Line):

Effect:

When you're ready, submit this application as a CTS and the staff will look over it and work with you in fully approving it! There is no rush and no deadline for Gold Trait 5. Again we have until April before they start appearing so take your time in crafting it.

How powerful should a Gold Trait 5 be?

Because Gold Trait 5’s are the most powerful an artifact will ever be, it’’s effect should be a game changer in a sense. If Gold Trait 4 is the Artifacts Ultimate Move, then Gold Trait 5 should be the Limit Breaker that goes beyond in power. All Gold Trait 5 abilities  must be Once Per Event. Keep in mind your artifacts history, it’s current set of Gold Traits and the power it has been blessed by when creating Gold Trait 5.

A Handy Guide to creating Effects

This is a guide, created by Bham, that the staff uses to create loot for our events. Feel free to use this as well for creating Gold Trait 5 or even loot you may create for your own events.

Item Name: [Fluff]

[Uses] per [Limitation], you can [Fluff Connection] [Effect]


Fluff & Fluff Connection

Generally something to connect the item’s name, original owner or location, to its powers. As for connection, it’s further fluff to give a theme to the item, usually aligned to a class or school of magic. (Holy, Arcane, Nature, etc)


Uses:Once or Twice


Limitations: Encounter, Event


Effects: For artifacts and Lore/Legendaries, they may hit multiple targets (Normally up to 5)

Harm Enemy

Debuff Enemy*

Buff Ally

Heal Ally

Buff Self

Roll-For-Effect


Mounts, Pets & Minions: Usually given a form of attack or buff.


*Anything that affects an enemy is up to DM Discretion.

Main Line Artifact Gold Trait 5 Names

These are the names of the Gold Trait 5s for the Main Line Artifacts. This is just here if you have trouble coming up with a name or if your just curious. As stated before, Main Line Artifact users are free and in some cases encouraged to change the name of their Gold Trait 5.

Death Knights

Maw of the Damned: Soul Drinker

Blades of the Fallen Prince: Thronebreaker

Apocalypse: Black Claws

Demon Hunters

Twinblades of the Deceiver: Chaotic Onslaught

Aldrachi Warblades: Flaming Soul

Druids

Scythe of Elune: Circadian Invocation

Fangs of Ashmane: Bloodletter’s Family

Claws of Ursoc: Pawstive Outlook

G'Hanir, the Mother Tree: Deep Rooted

Hunters

Titanstrike: Cobra Commander

Thas'dorah, Legacy of the Windrunners: Cyclonic Burst

Talonclaw: Echoes of Ohn'ara

Mages

Aluneth: Time and Space

Felo’melorn: Strafing Run

Ebonchill: Glacial Eruption

Monks

Fu Zan, the Wanderer's Companion: Quick Sip

Sheilun, Staff of the Mists: Whispers of Shaohao

Fists of the Heavens: Thunderfist

Paladins

The Silver Hand: Sacred Dawn

Truthguard and Oathseeker: Blessed Stalwart

Ashbringer: Judge Unworthy

Priests

Light's Wrath: Aegis of Wrath

T'uure, Beacon of the Naaru: Cosmic Ripple

Xal'atath, Blade of the Black Empire: Lash of Insanity

Rogues

The Kingslayers: Sinister Circulation

The Dreadblades: Loaded Dice

Fangs of the Devourer: Feeding Frenzy

Shamans

The Fist of Ra-den: Seismic Storm

Doomhammer: Lashing Flames

Sharas'dal, Scepter of Tides: Deep Waters

Warlock

Ulthalesh, the Deadwind Harvester: Rend Soul

Skull of the Man'ari: Thal'kiel's Ascendance

Scepter of Sargeras: Flame Rift

Warriors

Strom'kar, the Warbreaker: Executioner's Precision

Warswords of the Valarjar: Death and Glory

Scale of the Earth-Warder: Neltharion's Thunder